Interview: Kakao on Chrono Odyssey’s global parity, opt-out PvP, and embracing MMORPGs

Bree Royce 2025-06-04 00:00:00

Kakao’s Chrono Odyssey is promising to be one of the highlights of the summer here in the MMORPG genre, owing to its June closed beta – the first public playtest and our first chance to get some hands-on with the MMORPG. Ahead of the test, we chatted with Kakao to talk about everything from localization and PvP to immersion and the game’s aim to “create a new trend in MMORPG design.” Let’s dig in!

MassivelyOP: Can Kakao discuss how Chrono Odyssey is being localized for its debut in the west? What is different between the version of the game we’re getting vs. the version Eastern players will see? (There’s still no genderlock, right?)

Kakao: As we are aiming for a global service, there will be no differences between versions, so there’s no need for concern. While certain elements such as UI or game tempo may be adjusted slightly to better suit regional preferences, the core content and systems will remain consistent across all regions.

Which MMOs – within or without Kakao’s stable – served as the closest inspiration or cognate for Chrono Odyssey’s action combat? What will it feel like to MMORPG players who may be used to other types of combat?

Our combat system draws inspiration from the fluid action found in soulslike games, while enhancing it with tactical pacing and impactful hit feedback. Veterans of action MMOs will find it easy to adapt, and even players more familiar with traditional tab-targeting systems will be able to enjoy the combat intuitively. We’ve aimed to strike a balance that offers both depth and accessibility.

Is the team planning full parity between PC and console? Will releases roll out at the same time or be staggered?

We are aiming for a fully synchronized, simultaneous launch across PC, PlayStation 5, and Xbox Series X|S. Our goal is to ensure a unified experience for players on all platforms from day one.

Can the team talk about the immersive elements like dynamic weather, seasons, and diurnal cycles – do they have a concrete impact on gameplay, or are they primarily just rule of cool?

The elements you mentioned go beyond mere visual aesthetics—they actively influence how players interact with the world. Certain monsters only appear at specific times of day, and weather conditions can affect visibility during movement or combat. These features are part of our effort to make the world of Setera feel truly alive and dynamic.

Chrono Odyssey is fully embracing the MMORPG moniker in an era when that is becoming something many devs (including some from Kakao) are shying away from. Can the studio discuss why it’s decided to buck trends and stick with the MMORPG genre? What about the game makes it an MMO? And how many players will we be interacting with on the regular?

One of the main reasons many studios today are hesitant to develop MMORPGs is the need to redefine or innovate upon the existing MMO meta. Despite the challenges and risks involved, we firmly believe in the enduring strengths and unique appeal of the genre.

At its core, the MMO experience is about cooperative gameplay with others, and the ability to share, empathize with, and celebrate the accomplishments you’ve achieved together. With Chrono Odyssey, we aim to reduce the fatigue often associated with traditional MMOs while embracing the genre’s strengths, striving to create a new trend in MMORPG design.

The game is structured to support cooperative play among multiple users, with opportunities for deep interaction across the world. Players can expect group-based gameplay involving 3 to 5 players on average, with larger-scale encounters designed for up to 10 players, ensuring a true MMO experience.

What does Chrono Odyssey offer MMORPG players that they can’t get from other similar-ish games like Black Desert?

We believe that the freedom of exploration enabled by various movement methods and their associated rewards, the diverse logic-based events placed throughout the world, the story-driven time travel and non-linear quest structures, and the Chronotector’s many functions that operate as direct gameplay mechanics rather than being limited to the scenario—all come together to create a unique experience that can only be found in Chrono Odyssey.

How exactly will the game’s PvP and PvPvE systems work? Can players fully opt-out of PvP if so inclined?

Outside of designated PvP zones and events, PvP can be disabled. We’ve established a clear separation to ensure that competitive content does not interfere with the experience of casual or PvE-focused players.

What sort of non-combat and lifeskilling content can players expect for their downtime?

In Chrono Odyssey, players can explore the world in search of necessary materials and rare resources, contributing to character growth through crafting and cooking.

The world also features hidden rewards that can only be accessed using the Chronotector’s abilities or through parkour, creating a treasure-hunting experience.
Interactive elements based on simple mechanics are placed throughout the environment to enhance immersion.

In addition, the Labyrinth content is designed more in the style of adventure rather than combat, offering players an alternative activity when they want a break from battle.

Thank you so much to Kakao for answering our questions! You can keep an eye on Chrono Odyssey on Steam – in fact, you can still register for the beta there, too.
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