Chrono Odyssey confirms restrictions to limit ‘strange and uncomfortable’ player-created

Chris Neal 2025-06-26 00:00:00

When players get their hands on character creators in an MMORPG, they’re often going to go buck wild if given the ability to do so. Chrono Odyssey has found this universal truth out the hard way, and while the devs at Kakao’s Chrono Studio were initially fine with keeping options wide open, the variety of cryptids and creatures players were cobbling together during the recent beta test has changed some minds.

Chrono Studio CEO Bong-gun Bae expressed his dismay on Twitter that players made abominations with the granted character creator “We were shocked to see characters intentionally designed to look as strange and uncomfortable as possible — even to the point of distorting the beloved character models our team worked so hard on,” he writes. “It was honestly heartbreaking.”

As a result, Bae confirmed that the next closed beta will apply “meaningful limitations” to what players can cobble together. “This experience taught us that not everything will go as we imagined,” he concludes. “While we hoped to celebrate players’ creativity in its purest form, reality turned out quite differently. We’re saddened… but we’ve learned.”

Veteran MMORPG players are surely shaking their heads right now, having seen this same extremely predictable and totally inevitable cycle play out hundreds of times over the last three decades. (I mean, “time-to-penis” is literally a thing. This is just what humans do. Teach a man to fish, and he will spell “fuck” on your bridge.)

While the vast majority of replies to this announcement on Twitter and Reddit appear to celebrate the decision, others are disappointed that limits of any kind are being applied, expressing hope that they won’t be too severe, or outright presume that every character will end up looking the same or that immersion will be tossed out of the window by cash shop cosmetics. “Welp back to generic k-pop character number 5,000,” bemoans one such reply.

Meanwhile Bae has continued to promise improvements to Chrono Odyssey, remarking in another pair of tweets that he had stayed up 24 hours to absorb feedback from players in real time. Updates on changes are promised in additional videos, developer notes, and future announcements, while he says that his team is “already bracing for another intense and fast-paced period of development.”

sources: Twitter (1, 2, 3), Reddit, thanks to Mikey for the tip!
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